I knew JW and Rami (who then formed Vlambeer) from game forums that I hung out in “back in the day” and my neighbor was Jukio Kallio who had worked with them in the past. How did you get involved in that project?
Nuclear Throne has been consistently praised ever since it’s inception. Just playing games and watching movies, analyzing what works and why! Luckily my time making my own small games or game jams, brought me to where I am now.
I have to say, I tried making a portfolio but that took me nowhere, I am not saying it’s a bad idea in any way, but to me it was all trial by fire with game jams and lots of learning. If you’re willing to listen and understand, you will surely learn! Going to events for me personally was another huge step, just meeting people and hearing their stories inspired me a lot. Games are a collaborative art-form and I believe game jams can teach you more on that if you’re willing to talk and plan with people!
To me it was going to a lot of game jams both on location and online, just learning routines and how to interact with people on tight schedules. Yes, although I do believe everyone has their own path and ways to make things happen.
It began life as a prototype/test that I wrote in my undies a few years ago! The fact that I got to employ and work with my friends on the game and got to meet and work with new friends, is what makes me happy and makes it a definite high for 20.Īre there any important routines you think those specializing in your field should go through, as they begin their journey into the gaming industry? My biggest high for 2017 was releasing Tormentor X Punisher, a game that I worked as the game designer. I like how people are evolving games in various directions and trying new things, which surely will open doors for new roles. So yeah, in that respect I think there are (and are not enough) roles. The thing is to be observant and keep an open mind, to be ready. How I see it is, for each and every new person with a new game idea, it opens new paths and opportunities for anyone who seeks them. After a while my game creating hobby kicked off and I started to participate in game jams, from where after being very persistent and generally curious, making games became a career for me.ĭo you think that there are enough roles out there in the gaming industry, given the high influx of talented game creators emerging every year? I first started out playing in bands and creating my own music and from there progressed to live mix shows and from there got involved with music studio work. Joonas Turner: Hello to you all, I am Joonas Turner and I am a Sound Designer, Voice Actor, Composer and Game Designer! To keep it short, from a early age I’ve been interested in sounds and music and indeed, video games. He is part of the team behind Nuclear Throne, Badlands and other smash hit games and is known in the indie scene, as the man who gives life through sound to, video games.Ĭliqist: We like to kick start interviews with the most important question of all, so please tell us who you are and what you do. From London, we take our gaming roadtrip up and across to Finland next, to interview Joonas Turner.